Character Definition
The class name for this definition is CharacterDefinition. It is used with a Data Table.
Properties
Name | Type | Description |
---|---|---|
Character Id | FName | The internal ID identifying the scene background |
Character Display Name | FText | The friendly name of the character |
Character Display Color | FSlateColor | The color of the character name text in the dialog box widget |
Character Description | FText | A friendly description of the character, or your notes about the character |
Character Image per Emotion | TMap<FName, UTexture2D*> | The actual texture used by the character for a specific emotion ID |
Character Image Layers | TMap<FName, FImageLayerDefinition> | Array of Layer information for this specific character |
Character Mesh | USkeletalMesh* | Skeletal Mesh displayed in 3D world |
Character Animation Per Emotion | TMap<FName, UAnimationAsset*> | Animation asset used with skeletal mesh in 3D world |
Character Memory Definitions | TArray<FMemoryDefinition> | Array of Memories that are relevant to this character |