Dialog Scene Definition
The class name for this definition is FDialogSceneDefinition. It is used with a Data Table.
Properties
Name | Type | Description |
---|---|---|
Dialog Scene Id | FName | The unique identifier for this dialog scene |
Dialog Scene | TSoftObjectPtr<UWorld> | The 3D level/world that represents this dialog scene (must be added as sublevel) |
Dialog Camera Names | TArray<FActorIdentifier> | Array of camera actors available in this dialog scene |
Dialog Spawn Location Names | TArray<FActorIdentifier> | Array of spawn location actors for placing 3D characters in this scene |
Related Structures
FActorIdentifier
- Actor Internal Name: The internal name used to identify the actor in the system
- Actor Label: The user-friendly label displayed for the actor
Important Notes
- IMPORTANT: You have to add this level to your in-game level as a sublevel, otherwise it can’t be streamed in
- Camera actors and spawn location actors are identified using FActorIdentifier structures that contain both internal names and user-friendly labels
- This allows for better organization and identification of actors within the dialog scene system