Runtime Settings
The settings can be found under Project Settings -> Plugin -> VNM Settings.
Properties
Name | Type | Description |
---|---|---|
Character Definitons Table | UDataTable* | Data Table containing all characters |
Cg Definitons Table | UDataTable* | Data Table containing all CGs |
Scene Background Definitons Table | UDataTable* | Data Table containing all scene backgrounds |
Dialog Scene Definitions Table | UDataTable* | Data Table containing all dialog scenes |
Dialog Definitons Table | UDataTable* | Data Table containing all dialogs |
Main Menu Level Name | FString | Name of the main menu level |
Save Game Class | TSubclassOf<UVNMBaseSaveGame> | Class used for the save game system for the save file |
Persistant Save Game Class | TSubclassOf<UVNMBasePersistantSaveGame> | Class used for the save game system for the persistant save file |
Camera Class | TSubclassOf<ACameraActor> | Class used when searching for cameras in a dialog scene |
Character Position Values | TMap<ECharacterPositioning, float> | Positioning values of the characters at LEFT/RIGHT/CENTER |
Typewriter Effect Active | bool | Used to turn on/off the typewriter effect |
Type Writing Speed | float | The speed of the type writing effect |