Setting up the Scene Background UI
- Go to the Blueprint folder into the folder UI, and in there in the folder called InGame
- Create a blueprint class that is based on BaseSceneBackgroundDisplayWidget and call it W_SceneBackgroundDisplayWidget.
- Open the widget
- Design the widget however you like
- Add a image block to the widget named SceneBackgroundImage.
- Add a image block to the widget named SceneBackgroundImageForTransition.
- Open the blueprint BP_InGameHud.
- Select the component Dialog Image Controller
- In the settings of the component set the Scene Background Display Widget Class to W_SceneBackgroundDisplayWidget
Everytime a scene background is displayed, the above created widget will be used to display the scene background. If you intend to always display something additional with a scene background, this can be used to set this up as well.
Next up is setting up the player interaction, so that a player can navigate through the story with keyboard/gamepad input.